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Ball

Eric Zimmerman

One of the paradoxes of game design is that the creativity of play is made possible by play's opposite, which are rules. Rules are in essence constraints, but games don't feel that way. Basketball is an amazing example of this. When the rules are activated, what follows is fluid, unpredictable magic. If you read the rules, you would never guess that's what emerges.
basketball | creativity | games | rules | unpredictability
Libro: 'How to Watch Basketball Like a Genius' (pag. 11)
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